Wednesday, February 4, 2015

Project Tools


SaltShaker

To make this saltshaker, I used the create circle cool, and I created curves by selecting  the corner vertex and pushing then inwards. Then lofted, which is using the same shape to create a 3D version of the shape to create the altered circle, and created the body of the saltshaker. From there I gathered my basic skills to make the cap of the shaker. 


Polythingy

I created this polythingy, and used all of the different lights to light it up. I used the spot light, point light, area light, source light, and ambient light to create this beautiful work of abstract art. I placed them all accordingly to create the shadows.

Ice Cream

To create the bumps on the ice cream and cone I used something new that is called bump mapping, which is using a different texture We used the bump map Cloud to create the bumps. To animate the lazy Susan rotating I looped it using keyframes so that it would constantly rotate. 

Hammer

To make this hammer, I used the cut face tool, the bevel tool, and the extrude tool. The cut face tool allows you to select vertices from the shape and cut them from the face of the shape. The bevel tool expands a face of the shape into another smaller face that is similar to the face that you expanded from. The extrude tool extrudes a face from another face so you can create an endless row of faces :).

NURBS Cup

To create the glass cup, and the pot, I used NURBS. I used the curves tool to draw out one half of the cup and the pot, and then use the revolve tool to revolve the drawing around the y axis and make the shape 3D. I had a little trouble using this, sometimes the cup would come out too short or the base would be to sharp.

Bounce

For the bounce project, I watched videos of a tennis ball, a bowling ball, and a golf ball bounce, and I recreated it in Maya. To animate them, I set key frames of them bouncing up and down, and used the graph editor to make it smoother and more natural.