"Fear plagues every creative person to some degree..."
I recently encountered an interesting article on Lynda.com, a database used for technical tutorials, written by Dermot O' Conner that talked about animators and their fear to be creative. This fear makes you scared to finish a project or even start one. Conner underwent this fear. He calls it a "demon," or an "insecurity complex." It leaves animators mentally phased. Work is hardly ever finished or shown. This leads to the animator never experiencing their own potential. Conner explains that when he was working as an assistant for a head animator, he would start to draw, but after the first line he would rip up the paper and start over because feared of failure. After two years he developed an insane mental block. One that took time and a little inspiration to over come. The article states, "you must be self aware about how you approach you work, and do so in a healthy manner." I cannot stress enough how true this is. I often find myself in the same situation. The mind is an extremely powerful tool and has a large influence in events that happen in our daily lives. Being a rather young and inexperienced animator I have not found my niche in animation. I really have no idea what I'm good at in this field. As a result, I sometimes start work scared of failure, or even frustrated at the fact that I don't know what I'm good at. I get stressed and upset because of my inability to master certain concepts, such as modeling. I find myself sometimes dreading work or unmotivated to continue my projects because of fear of future failure. With this recent project, I have encountered a numerous amount of problems that have led me to fall behind, including the corruption of my project not once, but twice... This fear has really taken away my ability to animate to my full potential, and this article has helped me realize this.
Conner talks about the method that helped him overcome this fear. Disney animator Shamus Culhane encountered the same fear when he was working on Snow White. Culhane's "cure" was to work fast, without worrying about the details. He got the idea on paper, and technically polished it later. His method involved changing his way of thinking. Instead of, "I am unhappy with my work it is terrible I'm going to start over," he goes to, "Alright, I have this idea, I'm going to see how I can make it come to life and improve my skills in this process. Failure is not an option." Problems are going to arise every once in awhile. It is inevitable. The way one thinks through these problems is how one learns and strengthens their skills. During these last two weeks of being plagued with technical errors, I have learned more about Maya and my technically skills improved. Conner says to "just do it." No matter how inexperienced you are, try it, and see what you can learn. This is exactly what I need do to in order to improve. I need to stop worrying about failure or my inexperience. I need to try and learn. I need to learn from mistakes and error. I need to over come this fear of being creative. I need to believe in myself. I need to BE myself. Design what I want to design. It is that simple. Free your mind from the creative demons that lie in the depths of your subconscious. That is how one is successful. O'Conner's article helped me realize this. If you haven't already, give it a read.
http://www.lynda.com/articles/an-animator-conquers-his-fear
Monday, October 12, 2015
Thursday, September 10, 2015
A New Project
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| Disclosure Face |
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| Nathan Drake from Uncharted |
The inspiration from the facial rigging really came from two sources. Video games, and a EDM group called Disclosure. I really like rigging in general and I am really interested in learning the process of facial rigging. I want to make my animations speak. Disclosure has this face set up on the projector behind them lip syncing the words to the songs. I saw a video of a live concert and that also inspired me to start exploring this area of animation.
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| Basic walk cycle |
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| Mudbox |
The idea/story for this project will be simple. I'll have a person walk over and pick up an object(maybe a ball or a stick). Then, he will look to the camera and say something. I just want to practice my rigging and my texturing skills. Since this is my first try at making a walk cycle I'm sure I'll encounter problems, but I will try my absolute best.
Sunday, September 6, 2015
One Man Band
The animated short film, One Man Band, created by Pixar tells the story of two musicians trying to win over the donation of a small child. The story was really well told. The plausible impossible played a huge role in this film, and it was fun to see how it all played out. There was no dialogue. The story was told in the entirely of music, actions, and facial expressions.Examples of the plausible impossible in this film were the musicians, equipped with their arsenal of instruments, and the young child, with musical skills of Mozart. Toward the end of the film the child loses his gold coin that he/she was going to donate, takes a violin, and wins a bag FULL of gold coins. Realistically, that won't happen right away, but it was very funny to see it happen immediately because it led to lively expressions of jealousy from the musicians and it really moved the story forward. The sudden change in expression in all of the characters, especially in the child, were key in telling the story. The expressions allowed me as a view to really understand what the characters were feeling. I really like how Pixar exaggerated character elements and situations in this film. It gave the film a sense of humor and life. One element in the story that I want to apply in my future works was the use of facial expression. I love the way they were used and I really want to become a master in the area of facial rigging. One element in this project that I have already learned how to do is texturing and rigging the body as a whole. I enjoy doing both of these. Despite no dialogue, the creator told the story well using facial expressions. While 3 characters was enough to tell the story, I would've liked to see some bystanders in the story. I am curious to see how pixar would change the story then. Overall, I really enjoyed this Pixar short and it will be considered one of my favorites. I still remember watching this short after 10 years and I still really enjoy it. If you haven't already, give it a watch.
https://vimeo.com/15914491
Wednesday, May 20, 2015
Final: Special FX
Special Effects Final
For this project my group created a scene where josh was abducted by a UFO and taken to an alien planet. We filmed against a green screen so we could replace Josh's background in After Effects. Although the lighting could have been a little bit brighter, filming went well. Sierra was upstairs working on the UFO you see in this video. She used Maya to make it:
After filming, we took the footage and created a mask around Josh so he would blend in with the surroundings. There were a few problems encountered due to overexposure on Josh's face. All we did was trim the video and lower clip white to fix the problem. From there we just placed Josh in each scene. Sierra added a lights and a beam to the UFO to make it look like he was being transported into it. All was had to do from there was fade josh out as the light shone on him. During the shot where the spaceship was flying, all I did was have the background move while the saucer was in one place spinning, It was really simple to make and it turned out really cool. Matt took screen shots of planets in Space Engine to provide us a variety of backgrounds to choose from. We ended up going with this one:
The other backgrounds we used:
After that we touched it up by adding sound effects and then we added a key light on Josh. This was an easy and fun project to make. We could've done a little bit more with effects such as having Josh beamed down, but overall I am very satisfied with this project.
Wednesday, February 4, 2015
Project Tools
SaltShaker
To make this saltshaker, I used the create circle cool, and I created curves by selecting the corner vertex and pushing then inwards. Then lofted, which is using the same shape to create a 3D version of the shape to create the altered circle, and created the body of the saltshaker. From there I gathered my basic skills to make the cap of the shaker.
Polythingy
I created this polythingy, and used all of the different lights to light it up. I used the spot light, point light, area light, source light, and ambient light to create this beautiful work of abstract art. I placed them all accordingly to create the shadows.
Ice Cream
To create the bumps on the ice cream and cone I used something new that is called bump mapping, which is using a different texture We used the bump map Cloud to create the bumps. To animate the lazy Susan rotating I looped it using keyframes so that it would constantly rotate.
Hammer
To make this hammer, I used the cut face tool, the bevel tool, and the extrude tool. The cut face tool allows you to select vertices from the shape and cut them from the face of the shape. The bevel tool expands a face of the shape into another smaller face that is similar to the face that you expanded from. The extrude tool extrudes a face from another face so you can create an endless row of faces :).
NURBS Cup
To create the glass cup, and the pot, I used NURBS. I used the curves tool to draw out one half of the cup and the pot, and then use the revolve tool to revolve the drawing around the y axis and make the shape 3D. I had a little trouble using this, sometimes the cup would come out too short or the base would be to sharp.
Bounce
For the bounce project, I watched videos of a tennis ball, a bowling ball, and a golf ball bounce, and I recreated it in Maya. To animate them, I set key frames of them bouncing up and down, and used the graph editor to make it smoother and more natural.
Monday, November 24, 2014
Character story
For this project I used all the skills I gathered in After Effects, and I made a 2D character story animation. It tells the story about a blue bear named Blueberry, and his struggle to climb a tree and get a bee hive full of honey. I had to first storyboard the story and grab the whole idea and concept of the story, I drew it out, and then I scanned it to my computer. Using photoshop I was able to color in the bear and trace over the sketch to give him life. I made the tree, the beehive, and the background. Then I placed all of the layers into After Effects and started to animate. I learned how to make compositions into scenes, and I also learned how to reuse keyframes. I learned to scale objects to make medium and wide shots, and I used null objects to my advantage as well. I had to sort of rush this project due to deadlines, but overall it came out pretty well. Next time I would probably add more shots but I would make them short shots. They would be one or two seconds to add a little more flare and plot development. Now that I know how to compose a project like this, it would take less time next time, and I would have time to go back and make a couple of adjustments in the animation to make it a bit more fluid. Time management would be better next time as well. For next time, I would keep the bear and just keep using the skills I've learned the same way I've been using them. For my next experience, Im going to learn from the problem I had with laying out keyframes, and place them into a composition I can reuse to save time. In conclusion, this project came out pretty well. I think its the better project I've made.
Friday, October 3, 2014
Plausible Impossible
Here Donald's cousin, Gus, flips over the mailbox with ease to match the paper he received. This is stretching the truth, and you wouldn't be able to flip over a mailbox like that without breaking it. You maybe could tilt a loose mailbox, making it plausible, but you couldn't flip it completely over making it impossible.
Here we have Gus eating a lot of sandwiches. He ate so many of them without chewing that his throated formed an accordion shape. This is plausible because you maybe could put several sandwiches in your mouth, but not without chewing them, making this impossible.
Here we have Gus dipping a piece of bread into coffee. The bread absorbs it at a steady rate, and the dark area increases as if it was a thermometer. This is plausible because bread can absorb a liquid, but impossible because bread cannot absorb a liquid evenly and all the way up to the middle without touching liquid.
Here we have Gus sucking in peas using a straw. The peas go in a "S" like shape and slowly move into the straw. This is plausible because you can suck in peas using a straw thats big enough, but impossible because you can't suck in peas from all the way across the room.
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